asl 作为从一个懵懂的兵棋爱好者到资深的兵棋癌必然会要跳的坑,尤其是兵棋癌中的收藏党。任何成为一个兵棋癌的晚期患者之前,都会有一个错觉:“各个历史上时期,各个算子层级买几个经典就行了。”呵呵~骚年你深入之后你就会觉你太天真了。这种错觉出现的原因其实钱包的问题。
当初准备入asl的深渊时,最大的苦恼是要么资料分散,要么过时,要么不详细。几位前辈的编年史和介绍比较春秋笔法的分析,对内容比较粗略。所以,这里准备开个大坑把我手里的asl和aslsk进行开箱和介绍。介绍采用MMP官网和战棋会淘宝店的介绍,进行机翻(简单的润色下)。
现在我手里的存货是ASLsk除了DAE这个历史模组已经齐全了,全规已经收了BV、yanks、FC、RS和HASl红砖厂。可以开很多坑。
今天,先介绍和开盒的是所有人都公推入门作ASLSK1(步兵系统),这里多说点看法,很多大佬都是这么劝说,推完sk1就建议入全规,后面可以无视。这里萌新根据自己考虑下,其实制约你ALL IN的最大因素是你的钱包。其实就是喜欢资金充足可以买,价格还行,如果因为规则不全不去购入,其实我认为有点可惜。因为就算入了全规亦可以用全规推SK。这里在推介两个asl规则下的电子游戏《tigers on zhe hunt》和《second front》。
【介绍】(采自MMP)
Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook.
The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired.
Contents:
two 8x22 Geomorphic Maps (y and z) for the ASL System
one full Countersheet of 1/2" counters
6 scenarios printed on 3 individual cardstock sheets
1 Quick Reference Data Chart printed on cardstock sheet
12-page rules booklet with plentiful color illustrations
2 dice
Scenario List:
ASL S01 Retaking Vierville
ASL S02 War of the Rats
ASL S03 Simple Equation
ASL S04 Welcome Back
ASL S05 Clearing Colleville
ASL S06 Released from the East
Time Scale: Two minutes per turn
Unit Scale: Individual men, half-squads, and squads
Players: Two
Playing Time: Up to 4 hours per scenario
Complexity: Medium
Solitaire Suitability: High
Hi Ken, thanks for joining us! Here are my questions:
What was the biggest challenge in developing the starter kits? How did you distill that monster into manageable chunks?
Well writing the rules was chore but not a "challenge" per se. iT had it moments though. At its base ASL is a simple game (not that I play it very well)...
I think the biggest challenge was maintaining the vision. It was very innovative when it came out. Short rules, self contained boxes, paper boards, TH charts that are non standard, etc...
We really wanted to do something specials so the scenarios had to be balanced very finely as well and that is hard for an experienced player to do when the audience is theoretically non experienced players.
The other thing that was hard was dealing with tall the negativity that surrounded it from the traditionalists.